![]() ![]() Thing is, with a solid start to the series (first planned to be a two-part mini-series although that plan may have expanded since) it puts a lot of pressure on the back-half to live up to expectations. It did what I didn't think any adaptation of the source material could do: it made He-Man and the Masters of the Universe interesting. It started with an epic hook - what if Skeletor managed to wipe out himself and He-Man all at once, leaving Eternia without the magic to sustain it - and then went on to provide a season of drama, character development, and a lot of well-earned action. Say what you will about He-Man but it's not exactly a property with a lot of depth to it, at least in the past, while Kevin Smith's works haven't been as good since he discovered pot.ĭespite all this, though, the first part (first season? first whatever you wanna call it) worked really well. There were two factors that, arguably, were working against the project: the franchise it was a part of along with having late-period Kevin Smith attached as the writer, director, and creative head of the show. It's almost as if all the fire and fury of Revelation was just to get everyone to a better place emotionally - even the villains.It's fair to say that the first part of Masters of the Universe: Revelation was surprisingly good. The old model of Adam keeping He-Man a secret failed, and in doing so it caused ripples of resentment that broke bonds and busted marriages. That being said, we're definitely set up with a "reboot" of sorts, with some new characters filling old roles and a better understanding by all involved of creating a system that works. Revelation's ending leaves room for more, for sure, but one of the drawbacks to going so big with your climax, and playing so loose with your magic, is that it's hard to touch back down to Earth (or Eternia in this case). Likewise, Teela's various narrative enhancements allow for Duncan to have meaningful moments. By benefit of Evil-Lyn's development, Beast Man is able to ascend as well. Revelation's game plan was always to expand and deepen, creating a fuller world by fleshing out supporting characters who were usually relegated to sidekick/henchman status. And it's all made more meaningful because of who Evil-Lyn was during the first half of the series when she teamed with the good guys to save the universe. Now we've got "Skelegod," a new enhanced form of Skeletor (same old petty vibes) and our champions must contend with a powered-up Super Shredder version of their old foe.īoth of them are given rich backstories, secrets, and destinies while being set on a collision course of sorts. When we last left off, a self-exiled Teela and a ragtag crew of newbies, heroes, and villains succeeded in bringing Prince Adam back from Preternia, only to discover that Skeletor's soul had been hiding in Evil-Lyn's scepter the entire time, ready to flip the table when the time was right. Still, even though everything becomes a swirl of "make-em-ups" toward the finish, the personal character moments shine brightest. A lot of the motivations pertaining to the diabolical use of sorcery feel like placeholders, but nothing better ever comes along. Most of this happens during the finale's final battle, but it's also present a bit beforehand when the show struggles to differentiate Skeletor's evil machinations from Evil-Lyn's. This doesn't mean, however, that it's not a touch frustrating when the magical lines all begin to blur and the scope of characters' power seems to change every few minutes. ![]()
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